Portfolio By David Hay

255 views since 2008-07-15

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Created with Maya, Photoshop, and After Affects. Demontrates; Polygon, NURBS, and curve based modeling of characters, hard surface objects, and environments, UV projection mapping, photorealistic texturing, shader construction, animated textures, joint based character rigging, use of blendshapes and clusters for character expression and dialog, switching from forward and inverse kinematics joint control systems, use of mel scripts to select and control character setups, strong understanding of animation principles like pose to pose motion, key frame breakdowns, timing, and anticipation. Raytracing layered rendering systems, and more.

Credits: All graphics by Dave Hay Music Kevin Macleod
URL: http://www.deshayart.com
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